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by SKoT_FX
Mon Oct 07, 2013 9:07 am
Forum: BFD3
Topic: import of BFD2 preset: BFD3 tom resonance switched on for tom drums... should it be like that? [BR: 0011652]
Replies: 7
Views: 3730

Hi Rak, keep it coming, it's important to us to cross all our t's and dot our i's. (Tho perhaps we should get your reports all in one thread, so other people looking for help don't get swamped by all your good work!)

Tom res and cym swell should be off on a BFD2 *preset* import, yes.
by SKoT_FX
Mon Oct 07, 2013 9:01 am
Forum: BFD3
Topic: graphical bug in tiny meters?
Replies: 1
Views: 1060

Would need a preset file to check your signal routing...
by SKoT_FX
Mon Oct 07, 2013 8:58 am
Forum: BFD3
Topic: preferences/ engine/hihat closed tip choke fade setting - applying to shank as well - bug?
Replies: 4
Views: 2507

From a hihat physics point of view, the advent of either closed hihat note, either tip or shank, indicates the plates are touching, and a faster, special fade time should be used. That was the intention with that parameter. I think that's just a mislabelling on our (devs) part, which has propagated ...
by SKoT_FX
Mon Oct 07, 2013 8:52 am
Forum: BFD3
Topic: 'mixer in own thread' option only available with some profiles [BR: 0011650]
Replies: 4
Views: 1937

Infact that is an in-house development option that I meant to hide. It is disabled in release anyway.

Pretend you saw nothing there.
by SKoT_FX
Mon Oct 07, 2013 8:44 am
Forum: BFD3
Topic: bleed input trim quick tip (screenshot)... faulty?
Replies: 1
Views: 1226

Ah... there was internal discussion about whether we should hide bleed input trim for kit pieces that don't *currently* have bleed signals in any of the existing data, or leave it there for future reference. Technically it's valid - since you can theoretically load any kit piece into any slot, inclu...
by SKoT_FX
Mon Oct 07, 2013 8:26 am
Forum: BFD3
Topic: BFD3 Core Library Download/Installation - Saga continues
Replies: 49
Views: 23763

I'm reporting the windows stats on my copy of the data from my local dev linux server here in Perth, Oz - this probably includes a few hidden mac folder permissions files created when I've browsed the package from my dev mac. Licence Manager's download component actually does a file inventory check ...
by SKoT_FX
Mon Oct 07, 2013 4:59 am
Forum: BFD3
Topic: Goodbye BFD2
Replies: 12
Views: 5065

Yes: BFD2 sounds will become available as an expansion pack as soon as we can get some breathing time.
by SKoT_FX
Mon Oct 07, 2013 4:56 am
Forum: BFD3
Topic: KEYMAPS (No repro?) RESOLVED
Replies: 6
Views: 2475

Get 3.0.1, which we put out straight after release. A demo-disable snuck into the final build.
by SKoT_FX
Mon Oct 07, 2013 4:55 am
Forum: BFD3
Topic: BFD3 Core Library Download/Installation - Saga continues
Replies: 49
Views: 23763

The content installer statistics:

37.8 GB (40,688,873,526 Bytes)
37.9 GB (40,698,483,712 Bytes, on disk)
18800 Files
557 Folders
by SKoT_FX
Fri Oct 04, 2013 6:55 am
Forum: BFD3
Topic: Drum Notation in BFD3
Replies: 3
Views: 1868

Only factory rudiments are shown in notation at the present. We don't have a generic notation display engine... yet.
by SKoT_FX
Thu Oct 03, 2013 6:17 am
Forum: BFD3
Topic: BOMB drums missing (+solved)
Replies: 12
Views: 5494

Have you ticked the BOMB data path to be "active" in the Content Manager panel?

The BOMB presets and kits will show up regardless because all presets were stored in the common BFD2/System folder...
by SKoT_FX
Thu Oct 03, 2013 6:13 am
Forum: BFD3
Topic: BFD3 doesn't start - Problem solved!
Replies: 21
Views: 8779

Thank the drumming gods... I didn't now what to suggest next!!

So what did you do exactly?? Did BFD3 delete a folder... did you delete a folder...?
by SKoT_FX
Thu Oct 03, 2013 12:18 am
Forum: BFD3
Topic: why can I not load a keymap? [Solved: 3.0.1.1]
Replies: 7
Views: 3699

One of the BFD3Demo disable switches got flicked in 3.0.0.15... this has been addressed in 3.0.1.1, now available.
by SKoT_FX
Thu Oct 03, 2013 12:16 am
Forum: BFD3
Topic: Conversion of older data files?
Replies: 10
Views: 4013

It' something we'd like to do if and when time allows - obviously bedding down the main product is our priority at the moment.

Drew_FX used our internal tools to squash his entire BFD library from something like 850GB to 350GB.

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