Rory_FX wrote:Kickflip wrote:I would also prefer an option for the slices to be allocated to pads according to where they are in the loop. This way the snares of a 4/4 beat would always appear on pads 5 and 13, making it easier and quicker to reedit grooves. Longer samples would mean you can change snares just by changing the Force Layer lane, as opposed to finding which pad and which layer the snare you want appears on.
The result is similar to slicing by 16th divisions, but more powerful and has the added bonus of transient detection.
Maybe I'm misunderstanding your request, but this is pretty much what the Classify function does in the Slicer. It sorts all slices into Kicks, Snares, Hats and Percussion and lays them out on respective Pads groups (1-4 Kicks, 5-8 Snares, 9-12 Hats, 13-16 Perc). Now you can always find your snares (and if you have Use Layers enabled they'll be layered too).
Gribs wrote:I found it posted here before, but it would be very nice if the GUI for Geist was made about 1.5 times larger.
I don't know if the widgets would all have to be remade - just scaling them might make them sort of fuzzy. Honestly I would redo them, which is probably an insanely huge job. The fuzzy widget thing happens with scaled DCAM GUIs - edges of knobs etc do not look sharp or in focus. It happens with other devs GUIs that are can be scaled, too (e.g. U-He ACE and Rob Papen Blade).
Geist does many things so well... adding too much and creating feature bloat would be bad, in my opinion.
Kickflip wrote:Could do with a few extra requested features and tweaks though, it's all subjective to each individual user - some people may consider the resizable GUI to be feature bloat, others may not
kneecapped wrote:Would love to modulate L.F.O to parameters,Also would love to use step modulation on long audio samples rather than just being used as a retrigger for short drum hits .The product is so close to being an all in one solution just a few tweaks and it could be a groundbreaker.I really hope they develop this,i love working with it…
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