coloursinwaves wrote:you know it's going into something worth while...like circuit modelling.
robopuma wrote:coloursinwaves wrote:you know it's going into something worth while...like circuit modelling.
How do you know for sure what the CPU is going towards?
I totally get your point and would normally agree, but when I close my eyes & listen to Tremor with the FX turned off, the raw sounds themselves (both preset or tweaked myself to the best of my ability) don't sound any "better" than some other drum synth plugins I use. It certainly doesn't sound worse, but not better enough either to warrant a huge CPU hit, just a different flavor that might be nice to have. No noticeable extra sheen, transparency, or "analog-likeness" (on top of just sounding good) that puts it in the very upper echelon as some of the newer u-he plugins for example, where the CPU hit is higher, but you notice a difference in sound right away from something that uses less CPU. Of course this is IMO and sound is subjective to different people.
So that's why I question why does it have to use so much CPU. I'm not bashing Tremor (I actually quite like it). But the CPU use doesn't seem to match the output of what it's actually doing compared to my experience with other plugins, so I can't help but to suspect some inefficiency. 3 instances of tremor (in an empty Live set w/no other plugins) brought my 2.66Ghz i7 Macbook Pro to a grinding halt! It could run 2 instances OK, but with not much any CPU left for anything else.
robopuma wrote:OK, I loaded that same preset HugeChewingGum and I'm still not able to get more than 2 instances. When I add a third, crackling 104% on Live's CPU meter and things almost come to a halt.
Nothing wrong here. Running Tremor in Reaper is an apples/oranges comparison. It's well known that Live is a less efficient host, due to the way it handles audio & plugins to be able to process, rearrange things live in real time without stopping the music. Do you have Live? If so, try to host it in there, I'm sure you'll come up with something similar.
Anyway the point to make here is not about Live, it's about the side by side CPU usage of Tremor relative to other synthesis based drum plugins. And that comparison should be able to be seen using any host.
The cloud oscillator design sounds interesting which has been named the main culprit. It's something I've never heard of & interested in the technology. But I'm not sure I'm able to pick out from the sounds produced the advantage of the cloud oscillators vs normal oscillators that make the CPU penalty worthwhile. Perhaps more time creating sounds from scratch would be needed?
OK, I loaded that same preset HugeChewingGum and I'm still not able to get more than 2 instances. When I add a third, crackling 104% on Live's CPU meter and things almost come to a halt.
The reality is that the core synth engine is Strobe-like in complexity, and there's 8 of them, and they have 24 effects between them, and if each of those uses a percent each, you get to 25% of a core quite quickly. The synthesis and modelling are not simplistic - you can make simple noises with them, but a preset that really goes to town with Transmod morphing will show the amount of maths that is going on.
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